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  • πŸ‘‹Welcome to the KOKODI wiki
  • Game
    • πŸ›€οΈRaids
      • πŸ”‘Keys
      • πŸ“‹Modifier Chips
      • πŸ‘«Skins
    • βš”οΈArena
    • πŸ§‘β€πŸ¦²Character Accounts
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  • Mode Overview
  • Point Capture Phase
  • Slow Death Mode
  • Round End
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  1. Game

Arena

The Arena serves as your training base and a dedicated place for PvP combat in the Kokodi universe. This game mode features intense, team-based action with unique systems and style.

Mode Overview

  • Team Size: 4 vs 4

  • Match Format: Multiple rounds, each culminating in a victory for one team

  • Victory: First team to win 5 rounds claims the match

When the match starts, players spawn at designated points on either side of the arena. They have 2 minutes to engage in free-form combat, attempting to eliminate opponents.

Point Capture Phase

After the initial 2-minute firefight:

  1. A capture point becomes active.

  2. To secure it, a player must stand in the zone for 15 seconds without taking damage.

  3. If a player is hit, the capture timer resets, forcing teams to coordinate offense and defense carefully.

If no one captures the point within 40 seconds, Slow Death Mode begins.

Slow Death Mode

During Slow Death Mode, all players begin to take damage over time. The only way to avoid dying is to reach the Fountain at the map’s center, which grants healing. Since multiple players from both teams will meet on this location, the Fountain becomes a high-stakes zone for last-minute survival and decisive firefights.

Round End

A round concludes when:

  • All members of one team are eliminated, or

  • A team successfully completes point capture

Teams continue playing rounds until one side wins 5 rounds total, securing overall victory in the match.

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Last updated 2 months ago

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